Open-source bridge between MCP clients and the Unity Editor, installed as a Unity package that auto-configures detected clients. Agents can manage scenes, GameObjects, scripts, assets and prefabs, read the console and run tests. Not affiliated with Unity Technologies.
Connect
- 1Follow the publisher's setup guide
This server's endpoint isn't published in a standard form. See the documentation link for setup instructions.
Configs are generated from the publisher's documented endpoint. Check their docs for plan requirements and scopes. New to this? Read the step-by-step tutorial.
Tools 12
manage_scenemanage_gameobjectmanage_componentsmanage_scriptmanage_assetmanage_prefabsmanage_materialmanage_editorread_consolerun_testsexecute_menu_itembatch_executeThings to ask
- “Create a cube at the origin and add a Rigidbody”
- “Write a player movement script and attach it to the Player”
- “Show me the latest console errors”
- “Run the edit-mode tests”
