Route game asset production, canonical package vendoring, sealed render-capture diagnosis, and bounded performance work through a local-first evidence-aware workflow. Execution uses the separately installed game-dev 1.0.2-or-newer CLI. Optional provider requests use only a preconfigured local credential controlled by the user; the plugin never collects keys or proxies provider traffic. Provider spend, every local write, GPU work, and performance measurement remain separately authorized for each invocation.
Install
- 1Add it in ChatGPT
Open Plugins in the ChatGPT sidebar (web or desktop), search for “Game Development Studio” and select +. You'll be asked to sign in to any connected service on first use. Then type @ in a chat to call it.
Skills 5
- Game Asset Production
Create, normalize, and package game assets
- Game Asset Vendoring
Verify and admit assets into game projects
- Game Development Studio
Route local game-development workflows
- Game Performance Optimization
Run bounded evidence-aware optimization loops
- Game Visual Debugging
Debug renders with captures and telemetry
Things to ask
- “Plan a game-ready asset package from this brief.”
- “Diagnose this sealed render capture and telemetry.”
- “Compare these runs without overstating the evidence.”
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